Facilities are installations you own at company level. They do not go anywhere and they do not appear on the map — what they do is make everything else cheaper. Each one has five levels, and each level costs half again as much as the one before it.
| Facility | What it does | Per level | Level 1 costs |
|---|---|---|---|
| Diesel depot | Raises how much diesel you can hold | doubles the tank | $40,000 |
| Workshop | Time on the ramp for services and overhauls | 1.5% | $60,000 |
| Training centre | Driver cost on every load | 3% | $50,000 |
| Lashing gang | Freight handling cost on every load | 3% | $30,000 |
| Key account office | Perceived service, for time-critical and long-standing customers only | +4 | $70,000 |
| Reefer terminal | Lets you carry perishables at all, and cuts handling | 2% | $50,000 |
| Revenue desk | Brackets the profit-maximising rate on the price band | 5% | $50,000 |
A head office takes a tenth off every one of those prices.
The diesel depot gives you no discount at all. It doubles your storage per level — 40 tonnes at level zero, 80 at level one, 1,280 at level five. The base is set by what a truck actually burns: an artic on a European round trip takes seven or eight hundred kilos, so 40 tonnes is a few weeks of running for a small fleet and nothing at all for a large one. That is the whole mechanic: a bigger tank is what lets you buy a season's diesel on a bad week for oil and run on it for months. A passive percentage off every purchase would have been a button you press once and forget; a tank is a decision you take on a particular Tuesday, with a view about where the price is going.
The workshop does not discount the bill — it shortens the stay. Less time on the ramp is loads you do not miss, felt most on the full overhaul's thirty-six hours. The other discounts are visible in the forecast on your lane cards — the simulator uses exactly the same numbers the server does, so what you are shown is what you get.
Every departure you settle adds half a percentage point of wear to all your facilities. This is the part that makes them a decision rather than a purchase.
Maintenance costs 8% of what that level cost to build and resets wear to zero immediately. There is no downtime — the facility keeps working while the work is done.
The practical consequence: a large operator running hundreds of departures wears its facilities down fast and has to budget for upkeep. A small one can build a diesel depot and forget about it for a long time. Neither is wrong, but ignoring the condition bar is how a discount quietly turns into nothing.
There is no single answer, and that is deliberate. Diesel is the biggest single line in most cost breakdowns, so the depot pays back soonest — but only if you actually watch the price and buy when it dips. If your trucks are old or hard-worked, the workshop earns its keep, because shorter stays on the ramp mean fewer loads lost to maintenance. The lashing gang only matters when you are moving a lot of pallets; on thin lanes it is close to noise.
Look at your own cost breakdown on a lane card before spending. The game will not tell you which one is right for your network, and that is the point.
Start your haulage firm